The Animal Crossing article was really fun to read this week. I myself played it when I was 7 or 8. Going through the same dilemma of paying off my debt, buying a bigger house or decorating it. If I recall I myself opted to expanding my house and paying off all my debt first before I decorated my house living in a pretty bare bones houses until that point. I remember wanting to expand my house as fast as possible since both my Brother and Sister had the largest sized houses. I find it so interesting looking at a video game that I played in my childhood that taught me a concept like debt early on and this need to get a house as big as my siblings.
Venturing more into video games and exploring concepts this article made me think about how some games can help develop or understand a concept. Like Bogost said, "Video games make claims about the world, which players can understand, evaluate, and deliberate" (Bogost 119). The most recent example I have experience is in Final Fantasy XIV we have an entire story arc around a uprising against colonialist powers and coming together of nations and the impact of globalism upon them. It explores concepts of war and what that means from both sides, both the colonized and colonizer. Specifically for the colonized the people under the colonizing government and their struggles. You help aid the colonized people become a free state but also see the struggles of people repressed by the colonizing government. It also looks at the opening of a closed country and market. Exploring what positive and negative effect globalism has upon a country and it's market. This story is very helpful for looking at colonialism and globalism and helps explore a concept that is very complex in both this fantasy world but in our own world as well.
Friday, October 1, 2021
Procedural Rhetoric
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Blog Post 10
I chose to read the article by McKinnon and the article was starting to catch my eye when the conversation about Jewish people were ...
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